Software Engineering – Koning Willem I College
Pursuing EQF Level 4 in Software Development. Training in full-stack web development (PHP, JavaScript, C#), Agile methods, and real-world client-based work. Graduating in 2026.
Hey! I’m Timon — a developer who loves mixing code with creativity. Whether it’s crafting pixel-perfect frontends, wiring up backend logic, or syncing LED lights to real-time events, I thrive on building things that feel alive.
My journey really kicked off at Tabify, where I helped lay the groundwork for the IMS platform — a powerful narrowcasting system that’s still evolving today. I’m still part of that growth, working part-time while finishing my studies, and bringing that experience into freelance work and personal modding projects on the side.
Outside of dev life, I’m into modding games, exploring stories (big DC Comics fan here), jamming on my guitar, and losing myself in great films. I love working on things that feel like an adventure — whether it’s a software project or a side quest.
Pursuing EQF Level 4 in Software Development. Training in full-stack web development (PHP, JavaScript, C#), Agile methods, and real-world client-based work. Graduating in 2026.
Building websites and interfaces using PHP, JavaScript, and Bootstrap. Focused on UX, accessibility, and modular structure.
My first step at Tabify — helping create the technical base of IMS. I contributed to backend logic, hardware communication, and content systems that would define the platform.
Focused on frontend modules and system integrations. I added editable menus, real-time LED previews, and content deployment tools that are now live in production.
Focused on enhancing IMS UX: building component-based UI builders, CMS tooling, and diagnostics views for hardware management.
Recreated GTA V character switching in RDR2 using C++ and ScriptHook SDK with seamless transitions between protagonists.
Netherlands — remote-friendly.
EQF Level 4 Software Development
@ Koning Willem I College (2020–2026)
Frontend engineering, UI/UX design, hardware-software interfacing
Modding, singleplayer games, DC Comics, film, guitar
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